Adventure is a 1979 maze video game for the Atari 2600 video game console and is considered the first action-adventure game. Its creator, Warren Robinett, introduced the first widely known Easter egg to the gaming world.
Adventure was published by the console's developer, Atari, Inc. It was inspired by a computer text game, Colossal Cave Adventure, created by Will Crowther and later modified by Don Woods. Despite discouragement from his boss at Atari who said it could not be done, game designer Warren Robinett created a graphic game loosely based on the text game. Atari's Adventure went on to sell a million copies, making it the seventh best selling Atari 2600 game. At the time of the game's creation Atari did not credit any of its authors for their work. Robinett included a hidden message in the game identifying himself as the creator, thus creating one of the earliest known Easter eggs in a video game. It took up 5% of the storage space on the cartridge. Atari found out about the Easter egg when it received a letter from a fifteen-year-old player, but left it in the game, partially due to the expense of creating a new read-only memory (ROM) mask, or memory chip, which was $10,000 US in the early years after the game's release.
The total memory used by the game program was 4096 bytes (4 KB) for the game code (in ROM) and 128 bytes for program variables (in RAM). The Atari 2600's CPU was a 1.19 megahertz 8-bit MOS Technology 6507, which was a cheaper version of the 6502. Because of a limitation in the Atari 2600's hardware, the left and right sides of nearly every screen are mirror images of each other, which fostered the creation of the game's confusing mazes. The notable exceptions are two screens in the black castle catacombs and two in the main hallway beneath the Gold Castle. These two hallway screens are mirrored, but contain a vertical "wall" object in the room in order to achieve a non-symmetrical shape, as well as act as a secret door for an Easter egg.
Adventure was the first action-adventure game on a video console, the first to contain a widely known Easter egg, and the first to allow a player to have a stash of items, which required the player to select which one to use at any given moment, usually through keyboard or joystick input. Adventure allowed the player to drop one item and pick up another without having to type in any commands. The game was also the first to use a fog of war effect in its catacombs, which obscured most of the playing area except for the player's immediate surroundings.
January 20, 2018 Subject:
Those were the days!
Remember what programmers could do with only a few K of memory with which to work?
Controls for this version:
1 - toggles difficulty level 1, 2, 3
2 - starts game
arrow keys - movement
Left-CTRL - drop carried item
January 13, 2018 Subject:
One Of My All Time Favorite Atari 2600 Games!
A classic that was never boring, even though it was easy to win.
October 8, 2016 Subject:
Adventure is a very old game but can be labeled "classic". The game came out around 1979-1980. From what I hear it was conceived as a written story then translated to a videogame. I was a Atari player at one time myself and liked games like Pitfall and Cosmic Ark. The game is hailed by some people who typed reviews as a great game from what I read. The game is still a fun game even today.
Adventure starts out as you near a castle. There are mazes and different routes you can take. Taking the same route still works in beating the game. There are different creatures in the game so I won't spoil the AI patterns. The game is funny though.
The game is interesting because of it's date. The game had long pioneered stuff that could be put in games like patterns and mazes. It's a real simple game with simple graphics. There are a few colors on the screen but the real challenge is playing it. There was also a easter egg in it hardly anybody knew being a Videogame Master in Easter Eggs.
To date this game is a good choice at getting better at playing games. Playing games like this was the whole reason other games were made. It's a staple that programmers use time after time. A early RPG where you don't have to cast 100 spells or fight a thousand creatures to have fun.